Represents a manipulator or simple cutting device
Declaration Syntax
C# | Visual Basic | Visual C++ |
public class Manipulator : Protocol_PRO4_IDevice
Public Class Manipulator _ Implements Protocol_PRO4_IDevice
public ref class Manipulator : Protocol_PRO4_IDevice
Members
All Members | Constructors | Methods | Properties | ||
Icon | Member | Description |
---|---|---|
Manipulator()()() | Initializes a new instance of the Manipulator class | |
CommandPending |
Gets or sets a value indicating whether a command pending to be sent to the manip.
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CommsTimeout |
Duration in mS to wait for response from device
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ConsecutiveMissedResponseCount |
Number of missed replys.
This value is set by the CommsManager
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Control_Close(Double) |
Close the manip.
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Control_Open(Double) |
Open the manp.
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CountPacketsToSend |
Gets the number of packets to be sent.
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DeviceName |
A device name so the user can identify the device in the UI
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DeviceType |
Get the Device Type
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Equals(Object) | (Inherited from Object.) | |
GetHashCode()()() |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
GetType()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
HandleResponse_CSR(UInt32, array<Byte>[]()[]) |
Handles the response_ CSR.
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HandleResponse_DeviceSpecific(Int32, array<Byte>[]()[]) |
Handles the response_ device specific.
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IsClosing |
Gets a value indicating whether this manip is closing.
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IsConnected |
Gets a value indicating whether a manip is connected.
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IsOpening |
Gets a value indicating whether manip is opening.
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Lock |
Thread syncronization object for Manipulator class
As this is a publically accessible lock, please be VERY!!!! careful
to avoid deadlock conditions.
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NetworkID |
Get Network Node ID
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NextPacketToSend |
Gets the next packet to send.
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ToString()()() | (Inherited from Object.) | |
UsesRawComms |
Flag to indicate device uses RAW data stream and not true PRO4 protocol
Most devices should set this to FALSE
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Inheritance Hierarchy
Object | |
Manipulator |