A static class to perform phyical unit transformations
This class is static so that transformations can be easilly applied globally
All functions assume the the internal representation is fixed and in SI where possible (Pressure
is in Bar, but this is accepeted for use with SI by NIST.)
Our unit conversion requirements are pretty modest so a dictionary or some other
more generic mechanism is overkill.
Namespace:
VideoRay.Util
Assembly:
vrLib (in vrLib.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
C# |
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public static class PhysicalUnits |
Visual Basic (Declaration) |
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Public NotInheritable Class PhysicalUnits |
Visual C++ |
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public ref class PhysicalUnits abstract sealed |
Inheritance Hierarchy
See Also