Set the system for transformation

Namespace:  VideoRay.Util
Assembly:  vrLib (in vrLib.dll) Version: 2.0.0.0 (2.0.0.0)

Syntax

C#
public static PhysicalUnits..::.UnitSystem SystemForOutput { get; set; }
Visual Basic (Declaration)
Public Shared Property SystemForOutput As PhysicalUnits..::.UnitSystem
Visual C++
public:
static property PhysicalUnits..::.UnitSystem SystemForOutput {
	PhysicalUnits..::.UnitSystem get ();
	void set (PhysicalUnits..::.UnitSystem value);
}

See Also