If port is open flush both the in and out buffers
Namespace:
VideoRay.CommunicationAssembly: vrLib (in vrLib.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
C# |
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public void DiscardBuffers() |
Visual Basic (Declaration) |
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Public Sub DiscardBuffers |
Visual C++ |
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public: void DiscardBuffers() |