Set the system for transformation
Namespace:
VideoRay.UtilAssembly: vrLib (in vrLib.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
C# |
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public static PhysicalUnits..::.UnitSystem SystemForOutput { get; set; } |
Visual Basic (Declaration) |
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Public Shared Property SystemForOutput As PhysicalUnits..::.UnitSystem |
Visual C++ |
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public: static property PhysicalUnits..::.UnitSystem SystemForOutput { PhysicalUnits..::.UnitSystem get (); void set (PhysicalUnits..::.UnitSystem value); } |