A static class to perform phyical unit transformations This class is static so that transformations can be easilly applied globally All functions assume the the internal representation is fixed and in SI where possible (Pressure is in Bar, but this is accepeted for use with SI by NIST.) Our unit conversion requirements are pretty modest so a dictionary or some other more generic mechanism is overkill.

Namespace:  VideoRay.Util
Assembly:  vrLib (in vrLib.dll) Version: 2.0.0.0 (2.0.0.0)

Syntax

C#
public static class PhysicalUnits
Visual Basic (Declaration)
Public NotInheritable Class PhysicalUnits
Visual C++
public ref class PhysicalUnits abstract sealed

Inheritance Hierarchy

System..::.Object
  VideoRay.Util..::.PhysicalUnits

See Also