Fill out the packet header and set the payload bytes.
Namespace:
VideoRay.CommunicationAssembly: vrLib (in vrLib.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
C# |
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public void Format_Response( byte id, byte flags, byte address, byte deviceType, byte[] payload ) |
Visual Basic (Declaration) |
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Public Sub Format_Response ( _ id As Byte, _ flags As Byte, _ address As Byte, _ deviceType As Byte, _ payload As Byte() _ ) |
Visual C++ |
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public: void Format_Response( unsigned char id, unsigned char flags, unsigned char address, unsigned char deviceType, array<unsigned char>^ payload ) |
Parameters
- id
- Type: System..::.Byte
Self ID
- flags
- Type: System..::.Byte
FLAGS indicating type of response requested
- address
- Type: System..::.Byte
CSR address to write into and or read from
- deviceType
- Type: System..::.Byte
Device Type identifier for the response
- payload
- Type: array<
System..::.Byte
>[]()[]
data payload bytes