Get the entire packet buffer. In general it is not a great idea to use the entire buffer since processing will be dependent upon packet structure.

Namespace:  VideoRay.Communication
Assembly:  vrLib (in vrLib.dll) Version: 2.0.0.0 (2.0.0.0)

Syntax

C#
public byte[] PacketBuffer { get; }
Visual Basic (Declaration)
Public ReadOnly Property PacketBuffer As Byte()
Visual C++
public:
property array<unsigned char>^ PacketBuffer {
	array<unsigned char>^ get ();
}

See Also