Get the entire packet buffer.
In general it is not a great idea to use the entire buffer since processing will be
dependent upon packet structure.
Namespace:
VideoRay.CommunicationAssembly: vrLib (in vrLib.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
C# |
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public byte[] PacketBuffer { get; } |
Visual Basic (Declaration) |
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Public ReadOnly Property PacketBuffer As Byte() |
Visual C++ |
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public: property array<unsigned char>^ PacketBuffer { array<unsigned char>^ get (); } |