vrLib SDK Documentation
Navigation Class
NamespacesVideoRayNavigation
The Navigation class contains all orientation, velocity, acceleration, and position data available
Declaration Syntax
C#Visual BasicVisual C++
public class Navigation
Public Class Navigation
public ref class Navigation
Members
All MembersConstructorsMethodsPropertiesFields



IconMemberDescription
Navigation()()()
Initializes a new instance of the Navigation class

Accel_linear
Linear acceleration vector if available

Accel_rotation
Rotational acceleration vector if available

Depth
Depth in meters

DepthToRawPressure(Double)
Convert a depth to the associated raw pressure. Takes into account zero offset

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
HeaveAcceleration
MagenticDeclination
Gets or sets the magentic declination.

Orientation
Orintation vector

Pitch
PitchAcceleration
Pos
Position vector if available

Pressure
Pressure as read by a pressure sensor Setting this property sets botht eh raw pressure and the associated coordinate in the position vector

PressureOffset_Set()()()
Sets the zero offset to be current pressure. If the pressure reading is above resonable limits then it sets the zero to be 1 std atmosphere

PressureOffset_Zero()()()
Resets the zero compensation pressure offset.

RawPressure
Raw pressure without the zero offset subtracted out

Roll
RollAcceleration
SurgeAcceleration
SwayAcceleration
ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Yaw
YawAcceleration
Inheritance Hierarchy
Object
Navigation

Assembly: vrLib (Module: vrLib) Version: 2.0.1.0 (2.0.1.0)