vrLib SDK Documentation
PacketBuffer Property
NamespacesVideoRay.CommunicationProtocol_PRO4_PacketPacketBuffer
Get the entire packet buffer. In general it is not a great idea to use the entire buffer since processing will be dependent upon packet structure.
Declaration Syntax
C#Visual BasicVisual C++
public byte[] PacketBuffer { get; }
Public ReadOnly Property PacketBuffer As Byte()
public:
property array<unsigned char>^ PacketBuffer {
	array<unsigned char>^ get ();
}

Assembly: vrLib (Module: vrLib) Version: 2.0.1.0 (2.0.1.0)